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Basic OpenGL Renderer

About the program

This is a very basic OpenGL renderer which is written in C++ with GLUT. I built this as apart of my Graphics module in University. A part of developing this was to teach ourselves about the graphics pipeline in modern systems.

This renderer has a basic Phong shader which is used to render basic primitive shapes which are generated at run time, such as the Torus.

This project can be found on my github: https://github.com/Jophes/CSY3028-AS2

Notable Developments

This project taught me the basics of using OpenGL, understanding shaders, and other basics of OpenGL. The things I learnt when I made this project I carried over to my latest project NGM which is another OpenGL renderer which I aim to develop into a much more feature rich renderer.

For this project, I wanted to do more than the module required of me, as it only required we rendered a torus which can be turned/scaled using the mouse. However, I wanted to import meshes and materials that would normally be created in programs such as Blender. So as such, I built a class which can read .obj and .mtl files and import them into the format which can be used by the renderer. The fundamentals of which I've carried over to NGM.

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